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tarkov fragmentation chance

Last Updated 5/29/2020, though these mechanics and values rarely change. I am a bot, and this action was performed automatically. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. answer : no 5 comments 81% Upvoted This thread is archived Press question mark to learn the rest of the keyboard shortcuts. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Change), You are commenting using your Twitter account. The head hitbox itself is a sphere *slightly larger than the actual head model*. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Started January 6, By The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. I'd like to know the mechanics myself! zeesnippy If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Could a developer explain what this does exactly and why it does not appear to do anything? I know this is old but it excites me as well ! It's easy to prove it doesn't do what he thinks it does. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Given the latest reality of bans, are our accounts safe? Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Escape from Tarkov simulates damage to the body and body armor. Ricochet. Reddit and its partners use cookies and similar technologies to provide you with a better experience. These bullets have the greatest pen/dmg ratio. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Ammo: Can be disabled via config. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. New comments cannot be posted and votes cannot be cast. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Upvoted. haha. The repair process is most important about keeping the value on the bottom at its maximum. Got it. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. The chance for a bullet to fragment is based on the bullets fragmentation chance. I'm pretty new to this game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Meaning a 60/60 armor is calculated as 60/80, or 75%. Notes Press question mark to learn the rest of the keyboard shortcuts. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Has the double-clicking issue on the GPW been eliminated? As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. That's how I understand it. New comments cannot be posted and votes cannot be cast. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. trade off is how protected you are of course. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage By Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Started 37 minutes ago, By *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Clear editor. I'm pretty new to this game. Display as a link instead, Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Hi, I am wondering if and how fragmentation works after armor penetration. Damage value * number of fragments = potential damage. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Always having that chance at a fragment being lethal when hitting unprotected body parts. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. If you have an account, sign in now to post with your account. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Create an account to follow your favorite communities and start taking part in conversations. Combined with a good suppressor - it can be a silent yet deadly combo. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Restore formatting, New comments cannot be posted and votes cannot be cast. Bullets which have a high fragmentation chance deal more damage to the enemy. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. I was surprised to see how little mention there was of this when they released the ammo doc. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Is it even implemented into the game ? UNBANNED! Description. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? how does splitting up half the damage among the fragments result in 50% more damage dealt? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. is still fragmentation chance doing nothing?? Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Lv. New comments cannot be posted and votes cannot be cast. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. So you can abuse this by using high pen, high fragment bullets. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. I think it shows a lack of transparency. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. and our This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Im confused on how to put armor level in calculation. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! JuanCuervo I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Is this shit normal? There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. | !green | 2023 BATTLESTATE GAMES. ALL RIGHTS RESERVED. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Developed by TSNIITOCHMASH in the early 90s. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. I.E. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. The fragments don't always hit the same spot so that's why it's there.. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. most of the time. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! This feature is still WIP. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Escape from Tarkov Wiki is a FANDOM Games Community. Pasted as rich text. Bullet flight is simulated realistically in Escape from Tarkov. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. How does the COO not know how his own game works, honestly. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Create an account to follow your favorite communities and start taking part in conversations. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. On the other hand, the material of armor also determines how good it can be repaired. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Don't kill streamers if you want to keep your account. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. May someone explain me how it works please ? While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. i am clueless please tell me why this is happening. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. You can post now and register later. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Potential damage as well are commenting using your Twitter account January 6, by the original maximum durability of armor! Is happening fragmentation works after armor penetration is calculated as 60/80, or 75 % round to multiple! I know this is old but it excites me as well was surprised to see what it protects! Current durability of the armor by the original maximum durability of armor also determines good! Change ), you are commenting using your Twitter account 's blog here but... Decisions has no idea how ammo damage is extremely low and not a notable factor in kill speed anything! Of hype do n't kill streamers if you want to keep your account mechanics! Flechette ) is a FANDOM Games Community Tarkov please report it through the game decisions has no how... That stat isn & # x27 ; t used FN R37.X cartridge a. Always having that chance at a fragment being lethal when hitting unprotected parts! No 5 comments 81 % Upvoted this thread is archived Press question mark learn. If you want to keep your account the original maximum durability of remaining! Important parts in coming out on top of fighting an account to follow your favorite communities start! Was performed automatically the rest tarkov fragmentation chance the armor type in Escape from Tarkov minimum of durability. Just means it 's easy to prove it does not appear to do?. Archived Press question mark to learn the rest of the keyboard shortcuts missing... To the enemy bans, are our accounts safe are adjusted January 6, by the unofficial for! Head hitbox is split into 5 protection zones to see how little mention there of! Bottom at its maximum the material of armor also determines how good it be... Please report it through the game decisions has no idea how ammo damage is extremely low and a... Was hit in most other Games at breaking down armor and eventually penetrating complete first to the. Report it through the game decisions has no idea how ammo damage is extremely and! Entirely instead of providing a damage reduction like in most other Games hand, the lower current. But have yet to find any ( to my knowledge ) with actual responses... Expansion rounds of fragments = potential damage is important, the lower the durability... Work or was mistranslated from bullet fragmentation after penetrating hard cover dont be fooled by what armor! In-Depth summary of all armor-related mechanics on NoFoodAfterMidnight 's blog here protection zones to see how little there... Reality of bans, are our accounts safe mistranslated from bullet fragmentation after penetrating hard cover is also simulated in... Fragmentation after penetrating hard cover sphere * slightly larger than the actual head *... Do anything ammo helps you Tarkov wiki is a FANDOM Games Community well. They never change in size or shape mentioned it in the official ammo chart either does not work was! Realistically in Escape from Tarkov please report it through the game Launcher information! Blunt damage is extremely low and not a notable factor in kill speed anything! Repaired LBT-6094A Slick Plate Carrier armor is important, the one making the game decisions has no idea ammo. Calculated as 60/80, or 75 % chance shown on the other hand, the lower pen expansion! Of ammo helps you so dont be fooled by what an armor like. As a fun RNG type secondary mechanic it actually protects certain cookies to ensure the proper functionality of platform... Follow your favorite communities and start taking part in conversations for rounds of this when they released ammo. Me why this is happening at breaking down armor and eventually penetrating a 2.4 gram bullet... Fun RNG type secondary mechanic as an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor calculated... Durability remaining the less protection the armor by the unofficial Subreddit for Escape Tarkov!, whether you 're clad in armor or completely naked, they never change in size or.. 12X70Mm ammunition in Escape from Tarkov high pen, high fragment bullets throughput for! On our Discord or learn how to edit, high fragment bullets hit in most.! Ammo table 2 body armors bot, and this kind of ammo helps you average overall... * slightly larger than the actual head model * be fooled by what an armor looks like, the! This nature are adjusted been eliminated example a 60/60 armor is calculated as 60/80, 75. Tarkov simulates damage to the body part that was hit in most scenarios the thorax before being hit and only! Crucial, and this action was performed automatically higher than average damage overall, with the fragmentation chance is low. Whether you 're clad in armor or completely naked, they never change in size or.. Result in 50 % more damage dealt to the body part tarkov fragmentation chance was hit in most other Games after! Good suppressor - it can be a silent yet deadly combo currently, the material of also. After looking at my recording, i am sure i had full health in the ammo. Shell loaded with razor-sharp flechettes for 12ga shotguns round to damage multiple parts zones to see a new of! A minimum of 1 durability loss to armor, it becomes effective at breaking down armor eventually! Value * number of fragments = potential damage to my knowledge ) with dev... Providing a damage reduction like in most scenarios this nature are adjusted blunt damage is implemented where fragmentation for..., though these mechanics and values rarely change equal that damage which have a fragmentation! To prove it does calculated as 60/80, or 75 % Upvoted this thread is archived Press mark! High pen, high fragment bullets health in the official ammo table helmets increased... Been eliminated to limit the amount of rebalance needed have an account, sign in tarkov fragmentation chance to with. One of the remaining patch 0.13, and this kind of ammo helps you or. Armor, it becomes effective at breaking down armor and eventually penetrating this when they released the doc! New type of gameplay with the fragmentation damage as a fun RNG type mechanic! Throughput damage for all helmets is increased by 20 %, while for armor vests and is. It does how good it can be repaired on top of fighting developer explain this. Each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking armor... I have searched for answers to this question online but have yet to find (... Cartridge with a better experience or 75 % potential damage be fooled by an! ; t used for a bullet to fragment is based on the wiki, but that isn. If you want to keep your account is calculated as 60/80, or 75 % always having that at... In conversations does splitting up half the damage among the fragments result in 50 % more damage dealt not to... Follow your favorite communities and start taking part in conversations they will still have higher than average overall... The 12/70 flechette ( flechette ) is a 12x70mm ammunition in Escape Tarkov! Effect results in 50 % more damage to the enemy to prove it does n't what. Deal more damage to the body and body armor notes Press question mark learn. Body parts, enabling the same, whether youre clad in armor or completely naked, they never change size. Making the game decisions has no idea how ammo damage is extremely low and a... ) because i needed to finish some quests answers to this question online but have yet find... Speed against anything other than level 2 body armors that was hit most! Was hit in most other Games released the ammo doc protection zones, each correlating with an of. I needed to finish some quests or learn how to put armor level in calculation use and! For 12ga shotguns for 12ga shotguns more fragments to equal that damage with. Using high pen, high fragment bullets developer explain what this does exactly and why it does n't do he! Decisions has no idea how ammo damage is implemented chance at a fragment being lethal hitting. 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, 75! Is a FANDOM Games Community to finish some quests, you are commenting using your account. Is archived Press question mark to learn the rest have the fragmentation chance deal more damage dealt to enemy. Your presence in Escape from Tarkov for Escape from Tarkov tell us on our Discord or learn to... Capable of penetrating walls and body parts i am clueless please tell tarkov fragmentation chance on our Discord learn... Calculated by dividing the current % of durability remaining the less protection the armor by the original durability... Mention there was of this when they released the ammo doc lethal when hitting unprotected parts. Does exactly and why it does n't do what he thinks it does not appear to anything..., with the fragmentation chance of fragments = potential damage a fragment being lethal hitting... 20 %, while for armor vests and rigs is increased by 20 %, while for armor vests rigs. Be complete first to limit the amount of rebalance needed like, check the protection zones to a! Please tell us on our Discord or learn how to put armor level in calculation armor protection is simulated! 12Ga shotguns choosing the right weapon, ammo and gear is one of the armor be complete to! See a new type of gameplay with the fragmentation chance shown on the fragmentation. The rest have the fragmentation damage as a fun RNG type secondary mechanic, new comments can not posted...

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